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With the Cedega Gaming Service we have revamped every facet of our product for our Members and are now delivering support for some of the hottest games, while offering a much richer community experience. The new Cedega Gaming Service Membership, available at www.cedega.com, offers consumers participation in a vast gaming community, supporting hundreds of PC games and providing top tier Member support and community services.
We have also introduced free Trial Memberships which will more easily allow Linux users around the world to experience the power of Cedega. Trial Membership offer Linux gamers the ability to explore the Service and try a PC game for FREE running under Cedega's Gaming Engine. Fully paid Memberships to the Service are offered in 6-month and 12-month packages, and provide Linux gamers with full access to the power of Cedega. Full Memberships offer access to all online services at www.cedega.com, including the searchable games database, community tools and forums, Cedega Certified games technical support, promotional specials, plus access to the Cedega Gaming Engine and all software updates during their active Membership.
With the Cedega Gaming Service, Linux gamers obtain a Membership into an entire Gaming Service, becoming part of a growing community of thousands of Linux users with a passion for gaming. Supporting the community through top tier Member support ensures that real people are responding every day to our Cedega Members needs.
The new Cedega release also marks the launch of a new Cedega Certified Series of PC Games, which provides Members with an easy to identity seal-of-approval for games running under Cedega. Over 40 recently released Cedega Certified PC games will ensure the hottest titles are available and supported for Linux gamers, plus the creation of a new community centric interface to the Cedega games catalogue, provides all Members with information on over 1000 PC titles.
This month marks a milestone both for Cedega and myself. With the release of Cedega 6.1 we are seeing the evolution of Cedega to a complete Gaming Service that is so much more than it was. For myself, this month also marks my 7th year with TransGaming, Cedega and Linux gaming. From my start as QA and Support technician to Product Manager I have been witness to the growth of Cedega from an interesting technology to a full-blown Linux gaming solution and service.
In those seven years there have been many ups and downs, both personally and professionally, but one thing hasn't changed, I remain committed to Linux gaming. Over the years many have expressed their views to me on Linux, gaming, the Open Source movement and the industry as a whole. I have heard every opinion and forecast, from the death of Linux to its preeminence in the desktop market. I have seen the rise and fall of many Linux distributions and gaming franchises. Through all the hard times I have kept my belief that Linux is a strong Desktop platform and will continue to surge and gain market share. While I see a number of steep cliffs to climb I have no doubt that Linux and the Linux community will remain strong, vibrant and growing for many years to come. My personal mission remains the same as it was years ago; ensuring that Cedega not only keeps pace with the evolution of Linux and gaming, but to make Cedega an integral part of that evolution.
With that in mind I call on the Linux community tell me how can I make the Cedega Gaming Service even better? We all want to see more games available to Linux and performance improvements but what else can Cedega do to make Linux gaming not just possible but preferable.
Send your comments, thoughts and suggestions to theden@cedega.com and tell me what your ultimate Linux gaming experience would be.
This last month, we encountered another great example of how Cider and Cedega benefit each other. We began working on a new Cider title which made heavy use of sRGB textures. These are graphics which are gamma-corrected to be in the sRGB color space instead of the normal RGB range. While OpenGL has supported sRGB textures for a while now, the way in which OpenGL and D3D treat them is vastly different. In D3D, this feature is treated as a state which can be toggled on or off for any supported texture format. In OpenGL, however, you need to consider a sRGB texture as a standalone texture; i.e., it's not a state setting - it's a whole new texture, just like a RGBA (red, green, blue, alpha) texture is different from an RG (red, green) texture.
Members can view the full report here.
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